This section is dedicated for the contracted work I have done for clients. For this type of work, I use either Unity 3D or Unreal Engine 4 to complete the level.
My role in the contracted work included: Level Designer and Scene Manager.
Once I get a message from the client, stating they need a level or levels completed, I go through a process of determining what they are looking for. What type of assets, what type of game world, and time frame they need the levels in.
Once given the assets, I create the level in the clients original concept and send them final copies of my work. This is a small section of my Portfolio, showcasing the levels or showcases I can produce for clients.
Below are all the contracted levels I have help create. Levels shown here are all contracted out and do not represent the final product of the game they are used in.